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The Adventures of Angus McIntyre #2

'Crumpet the Wonder Dog'

Publisher:
Macroworks Pty Ltd

Genre: Literacy

Topics: Comprehension & Vocabulary

Ages: 10 - 16+
System Requirements
VISTA, XP, 2003, 2000, Me, NT, 98; Pentium III 666 MHz (minimum); 64 MB RAM; 640x480 (16 bit colour); Quad Speed CD-ROM; Sound Card; 150 MB of available disc space.
OS 9.x, OS X.x; Power PC 666 MHz (minimum); 64 MB RAM; 640x480 (16 bit colour); Quad Speed CD-ROM; Sound Card; 150 MB of available disc space.
Snapshot
* fully narrated, 12-chapter story with fun illustrations * self-contained comprehension and vocabulary exercises at the end of each chapter * suggested extension activities for each chapter * 4 bonus games to encourage success * scoring and achievement results recorded and printable * recording of problem words * printable certificates
Suitability
This software is suitable for readers who have attained independent reading skills, including those who are dyslexic or have short-term memory or ADD. It is perfect for reluctant male readers.
Overview
Angus McIntyre is your typical Australian 12 year old. He hates teachers, school, and parents who make him do things he doesn’t want to do. Angus lives on a cattle property in New South Wales and goes to boarding school in Sydney.

In 'Crumpet the Wonder Dog', Angus finds himself grounded after the worst Australia Day barbecue of his life! Not that it was his fault, of course. All he wanted to do was be cool like Shane, the general hand on their property, who drives the hottest ute in town and rolls his own cigarettes. From deadly brown snakes to annoying cousins, Angus can’t help but get himself into mischief, the kind of mischief that usually lands him in trouble, and earns him a bit of good old-fashioned discipline.

Like any good stories, 'The Adventures of Angus McIntyre' programs are meant to be enjoyed. However, they can also be used as an integral teaching resource in the classroom or at home. Students can first enjoy Angus’s escapades, and then go on to test their comprehension skills, as well as add to their word knowledge and vocabulary development, with the self-contained exercise sets at the end of each chapter.

As well as being challenged, students are also motivated to achieve, and in doing so go on to play a number of stimulating bonus games, while also earning printable achievement certificates.

The message of 'The Adventures of Angus McIntyre' series is to read, enjoy, discuss and understand. The end result may well be the development of a lifelong love of reading for reading's sake.

The home edition is a single site licence for 4 users only.

The school edition has no restrictions on the number of users for a single site licence, and teachers are able to allocate class groups, and assign global or individual user settings. All configuration settings are adjustable, providing the opportunity for customisation of the program to suit individual student needs. Teachers are also able to control sound effects and other program features.
Screenshots
Angus Adventures 2 main menu screen shot
Angus Adventures 2 chapter screen shot
Angus Adventures 2 story screen shot
Angus Adventures 2 exercise screen shot
Angus Adventures 2 exercise screen shot
Angus Adventures 2 bonus game screen shot
Home edition:
$39.95
OPTIONAL EXTRAS

School edition:
$59.95
OPTIONAL EXTRAS


Licence Information
Printable fact sheet
click here to download

Note: Adobe Reader is required to view document.

Blackline Master example
pdf icon click here to view

Note: Adobe Reader is required to view document.
 
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